TheRandom.Tools relaunched
In my previous post, I’ve talked about launching TheRandom.Tools. After getting some feedback, I’ve decided to redesign the tool.
In my previous post, I’ve talked about launching TheRandom.Tools. After getting some feedback, I’ve decided to redesign the tool.
I’ve just launched my first microsite to the world: https://therandom.tools/ I’m still new to the micro-SaaS world, and still trying to figure out how to build things, and whether (and how) to monetize such a project. Read my process and tech stack below. I already had the basic business logic for this this – I’ve created a similar project for … Read more
Creating a new game from scratch is HARD! Creating good games is even harder. The list of assets below will help you jump start your next FPS project.
Easy Mobile Pro is for me the simplest, easiest way to bootstrap my game development.
In this post, I’ll show how to easily integrate Quiz Generator with Puppeteer’s Trivia Quiz Game, to generate an endless stream of random questions.
Unity Tutorial: Using MaterialPropertyBlock with Sprite Renderer for simple. easy and quick Sprite colorization.
Support for SVG in Unity is quite limited, and the documentation is not particularly useful. In this tutorial, I’ll guide you thru the process of importing SVG in Unity projects, both from the Unity Editor and dynamically via code. Importing the SVG package The first thing we need to do to be able to work … Read more
In the previous Unity Tutorial, we saw how to create a Parallax/Holographic card. In this post, we’ll improve the performance of the ParallaxPanelScript by supporting multiple cards, without adding too much overhead. Let’s extract the logic of a card We’ll extract the basic logic of the holographic effect to a dedicated, non-MonoBehavior class. This will … Read more
In my previous Unity tutorial, we created a parallax / holographic card. One of the settings of the ParallaxPanelScript was a Vector2 property, that controls the maximum rotation of the card, which we’d like to limit to a [0, 50] range for each axis. However, Unity’s regular RangeAttribute does not support Vector2 types. In this … Read more
Unity tutorial on creating holographic cards, giving your UI a nice visual effect of depth and responsiveness.
I’ve just released a HUGE update of my Find the Differences Game Template to the Unity Asset store. This has been a big update, which focused on the gameplay, along with many performance improvements and bug fixes. While the main randomizer engine stayed the same, I’ve improved its mechanisms to make it simpler and easier … Read more
If you’re looking to improve the performance of your C# Unity game, there are many resources out there that talk about performance in Unity. These usually focus on things like better usage of the Unity APIs, better managing your objects, and reducing the size of your resources. Some articles also discuss better ways to write … Read more