Using Quiz Generator with Puppeteer’s Trivia Quiz Game
In this post, I’ll show how to easily integrate Quiz Generator with Puppeteer’s Trivia Quiz Game, to generate an endless stream of random questions.
In this post, I’ll show how to easily integrate Quiz Generator with Puppeteer’s Trivia Quiz Game, to generate an endless stream of random questions.
Unity Tutorial: Using MaterialPropertyBlock with Sprite Renderer for simple. easy and quick Sprite colorization.
Support for SVG in Unity is quite limited, and the documentation is not particularly useful. In this tutorial, I’ll guide you thru the process of importing SVG in Unity projects, both from the Unity Editor and dynamically via code. Importing the SVG package The first thing we need to do to be able to work … Read more
In the previous Unity Tutorial, we saw how to create a Parallax/Holographic card. In this post, we’ll improve the performance of the ParallaxPanelScript by supporting multiple cards, without adding too much overhead. Let’s extract the logic of a card We’ll extract the basic logic of the holographic effect to a dedicated, non-MonoBehavior class. This will … Read more
In my previous Unity tutorial, we created a parallax / holographic card. One of the settings of the ParallaxPanelScript was a Vector2 property, that controls the maximum rotation of the card, which we’d like to limit to a [0, 50] range for each axis. However, Unity’s regular RangeAttribute does not support Vector2 types. In this … Read more
Unity tutorial on creating holographic cards, giving your UI a nice visual effect of depth and responsiveness.
I’ve just released a HUGE update of my Find the Differences Game Template to the Unity Asset store. This has been a big update, which focused on the gameplay, along with many performance improvements and bug fixes. While the main randomizer engine stayed the same, I’ve improved its mechanisms to make it simpler and easier … Read more
If you’re looking to improve the performance of your C# Unity game, there are many resources out there that talk about performance in Unity. These usually focus on things like better usage of the Unity APIs, better managing your objects, and reducing the size of your resources. Some articles also discuss better ways to write … Read more
Random Selector – Spawn and Loot randomizer is a new Unity Asset that provides an extremely efficient and fast randomizer, for spawning or loot.
With the recent release of the free tier of Azure Data Explorer, I’m finding myself thinking of more ways where Data Explorer might shine. Being part of the team that works on ADX, I use it regularly as a quick and powerful logs analytics system. Not only it allows me to query and analyze huge … Read more
This is the fifth post in this series, discussing the usage of Power BI to visualize Azure Data Explorer data. You can read the rest of the posts here: Part 1: Querying Azure Data Explorer using Power BI Part 2: Using dimensions when querying Azure Data Explorer using Power BI Part 3: Using Azure Data … Read more
This is the fourth post in this series, discussing the usage of Power BI to visualize Azure Data Explorer data. You can read the rest of the posts here: Part 1: Querying Azure Data Explorer using Power BI Part 2: Using dimensions when querying Azure Data Explorer using Power BI Part 3: Using Azure Data … Read more