New versions of WebDAVClient and CardinalityEstimation
Both WebDAVClient and CardinalityEstimation released with .Net Core support and other fixes and improvements.
Both WebDAVClient and CardinalityEstimation released with .Net Core support and other fixes and improvements.
In my previous blog post, I showed how to create an Azure Data Explorer cluster using the armclient command line tool. Today, I’ll show how to configure an Azure KeyVault.
As I’ve mentioned in the past, I work as part of Microsoft’s team responsible for Azure Data Explorer. Azure Data Explorer (ADX) is a fast,
Role Playing Games are aways popular, ever since computer games started. They started with console games and evolved along with the Dungeons and Dragons communities.
The Unity Asset Store has many game templates ready to be used. Some of these templates are very well known, such as uMMORPG and UFPS :
Survival games appear to be the latest hype in the gaming development industry. In those games, players have to progress in the game, level up
As I promised last week, I’ve released a WebDAV client for Unity3d to the Asset Store. The asset is based on my C# client, with
I’ve finally got around to merge some pull requests I’ve received for my WebDAV Client repository (and NuGet package). This release brings the library to
Feelings is the third Unity3d asset that I’ve published. Feelings is a system that allows you to give personality to your game characters, by balancing
I’ve released Jelly Fruits Wars as a game to the Google Play Store a while back. Following my recent effort to release some of my
After playing around in Unity3d for the last year, and releasing multiple games for Android (mostly based on existing templates, but also creating some from
In this post I’d like to review and discuss the status of my mobile games (mostly Android). I’ll share the download numbers, ads stats, and income
This blog, its content and opinions are my own. The contents do not represent my employer.
©️ 2024 Itay Sagui.