Adding Dynamic Sitemap to ShipFa.st
Step-by-step guide for replacing ShipFa.st default analytics integration with Google Analytics
Posts related to software development, Unity Assets development, and Mobile Games creation, mostly using the C# and .Net technology stack.
Step-by-step guide for replacing ShipFa.st default analytics integration with Google Analytics
Step-by-step guide for replacing ShipFa.st default analytics integration with Google Analytics
I’ve launched new project – Binge Waste – a fun micro-site that show you how you can better spend your time instead of binge watching.
Over the last few months, I’ve been working on WorkoutTools – an AI tool to help trainers get more out of their training session.
In my previous post, I’ve talked about launching TheRandom.Tools. After getting some feedback, I’ve decided to redesign the tool.
I’ve just launched my first microsite to the world: https://therandom.tools/ I’m still new to the micro-SaaS world, and still trying to figure out how to build things, and whether (and how) to monetize such a project. Read my process and tech stack below. I already had the basic business logic for this this – I’ve created a similar project for … Read more
Creating a new game from scratch is HARD! Creating good games is even harder. The list of assets below will help you jump start your next FPS project.
Easy Mobile Pro is for me the simplest, easiest way to bootstrap my game development.
In this post, I’ll show how to easily integrate Quiz Generator with Puppeteer’s Trivia Quiz Game, to generate an endless stream of random questions.
Unity Tutorial: Using MaterialPropertyBlock with Sprite Renderer for simple. easy and quick Sprite colorization.
Support for SVG in Unity is quite limited, and the documentation is not particularly useful. In this tutorial, I’ll guide you thru the process of importing SVG in Unity projects, both from the Unity Editor and dynamically via code. Importing the SVG package The first thing we need to do to be able to work … Read more
In the previous Unity Tutorial, we saw how to create a Parallax/Holographic card. In this post, we’ll improve the performance of the ParallaxPanelScript by supporting multiple cards, without adding too much overhead. Let’s extract the logic of a card We’ll extract the basic logic of the holographic effect to a dedicated, non-MonoBehavior class. This will … Read more