Unity Tutorial: Multiple Parallax/Holographic cards
In the previous Unity Tutorial, we saw how to create a Parallax/Holographic card. In this post, we’ll improve the performance of the ParallaxPanelScript by supporting multiple cards, without adding too much overhead. Let’s extract the logic of a card We’ll extract the basic logic of the holographic effect to a dedicated, non-MonoBehavior class. This will … Read more