New versions of WebDAVClient and CardinalityEstimation
Both WebDAVClient and CardinalityEstimation released with .Net Core support and other fixes and improvements.
Posts related to software development, Unity Assets development, and Mobile Games creation, mostly using the C# and .Net technology stack.
Both WebDAVClient and CardinalityEstimation released with .Net Core support and other fixes and improvements.
In my previous blog post, I showed how to create an Azure Data Explorer cluster using the armclient command line tool. Today, I’ll show how to configure an Azure KeyVault.
As I’ve mentioned in the past, I work as part of Microsoft’s team responsible for Azure Data Explorer. Azure Data Explorer (ADX) is a fast, fully managed data analytics service for real-time analysis on large volumes of data streaming from applications, websites, IoT devices, and more. You can use Azure Data Explorer to collect, store, … Read more
Role Playing Games are aways popular, ever since computer games started. They started with console games and evolved along with the Dungeons and Dragons communities. One of the most common and well-known part of the D&D world, that has been implemented in RPG computer games, is the concept of die (as in – plural of … Read more
The Unity Asset Store has many game templates ready to be used. Some of these templates are very well known, such as uMMORPG and UFPS : Ultimate FPS. This post brings you the best lesser-knowns game templates that I could find in the Asset Store. These are well built, complete and polished templates, that can jump … Read more
Survival games appear to be the latest hype in the gaming development industry. In those games, players have to progress in the game, level up and combat, all while balancing a varying number of external and internal effect. For example, players might play an exile or a cast-away, trying to survival the forces of nature … Read more
As I promised last week, I’ve released a WebDAV client for Unity3d to the Asset Store. The asset is based on my C# client, with some adjustments to make it more Unity-like, such as providing the client as a ScriptableObject, and some Unity Editor integration. Visit the WebDAV for Unity page, or in the Asset Store … Read more
I’ve finally got around to merge some pull requests I’ve received for my WebDAV Client repository (and NuGet package). This release brings the library to version 1.1.4, and includes the following new features: Partial download and upload support (courtesy of phobeus) Copy file/folder (thanks to mkuennek) Over the last couple of months, I’ve seen a bit more … Read more
Feelings is the third Unity3d asset that I’ve published. Feelings is a system that allows you to give personality to your game characters, by balancing various feelings they might have towards the player (or other characters). By maintaining a graph of relations between various feelings, the character evolves as the player interacts with him. For … Read more
I’ve released Jelly Fruits Wars as a game to the Google Play Store a while back. Following my recent effort to release some of my projects as assets to the Unity Asset Store, I’ve decided to release Jelly Wars as a game template. Jelly Fruits Wars Game Template is available with fully documented source code, … Read more
After playing around in Unity3d for the last year, and releasing multiple games for Android (mostly based on existing templates, but also creating some from scratch), I’ve decided to release my own asset to the Unity3d Asset Store. Find Differences is a game template for creating Find the differences games. The template consist of a … Read more
In this post I’d like to review and discuss the status of my mobile games (mostly Android). I’ll share the download numbers, ads stats, and income report. The first thing worth mentioning – I’ve spend little to no money on these mobile games. I’ve purchased a Unity 3d game template for the trivia games at 10$. … Read more