Simple Memory Game Template update released
I’ve recently released an updated version of my Simple Memory Game Template Unity Asset. The new version includes: You can find the asset below:
Posts related to Unity Assets development, and Mobile Games creation, based on the C# and .Net stack.
I’ve recently released an updated version of my Simple Memory Game Template Unity Asset. The new version includes: You can find the asset below:
I’ve recently released an updated version of my Find Differences Complete Game Template Unity Asset. The new version includes: You can find the asset below:
I’ve recently released an updated version of my Feelings Unity Asset. The new version includes: You can find the asset below:
I’ve recently released an updated version of my Dice Roller Pro Unity Asset. The new version includes: You can find the asset below:
I’ve recently released an updated version of my OnScreenKeyboard Unity Asset. The new version includes: You can find the asset below:
I’ve recently released an updated version of my Random Selector Unity Asset. The new version includes: You can find the asset below:
Creating a new game from scratch is HARD! Creating good games is even harder. The list of assets below will help you jump start your next FPS project.
Easy Mobile Pro is for me the simplest, easiest way to bootstrap my game development.
In this post, I’ll show how to easily integrate Quiz Generator with Puppeteer’s Trivia Quiz Game, to generate an endless stream of random questions.
Unity Tutorial: Using MaterialPropertyBlock with Sprite Renderer for simple. easy and quick Sprite colorization.
Support for SVG in Unity is quite limited, and the documentation is not particularly useful. In this tutorial, I’ll guide you thru the process of importing SVG in Unity projects, both from the Unity Editor and dynamically via code. Importing the SVG package The first thing we need to do to be able to work … Read more
In the previous Unity Tutorial, we saw how to create a Parallax/Holographic card. In this post, we’ll improve the performance of the ParallaxPanelScript by supporting multiple cards, without adding too much overhead. Let’s extract the logic of a card We’ll extract the basic logic of the holographic effect to a dedicated, non-MonoBehavior class. This will … Read more