Random Selector – Spawn and Loot randomizer Screenshot

New asset: Random Selector – Spawn and Loot randomizer

Random Selector - Spawn and Loot randomizer is a new Unity Asset that provides an extremely efficient and fast randomizer, for spawning or loot.

I’ve recently released my newest asset to the Unity Asset Store – Random Selector – Spawn and Loot randomizer. The asset provides an extremely efficient and fast randomizer, which can be used for spawning enemies, or deciding on players’ loot. Random Selector is based on the Alias Method algorithm, which supports selection of random items within a collection, based on weight.

In addition, the asset supports different random methods – Unity’s Random, System.Random, or a custom implementation. This allows developers to base their “randomness” based on anything they’d like, such as a web service.

The Alias Method algorithm

Here’s the definition of Alias Method in Wikipedia:

In computing, the Alias Method is a family of efficient algorithms for sampling from a discrete probability distribution, published in 1974 by A. J. Walker. That is, it returns integer values 1 ≤ i ≤ n according to some arbitrary probability distribution pi. The algorithms typically use O(n log n) or O(n) preprocessing time, after which random values can be drawn from the distribution in O(1) time.

Wikipedia, https://en.wikipedia.org/wiki/Alias_method

What does that mean? it means that we can create a list of items and “weights” (the chance an item will be selected) to the algorithm. It will perform a one-time “heavy” processing. After that, we can ask it for random items, and it will generate them VERY efficiently, and return the items with the expected frequency.

Using Random Selector in Unity

So how can you use Random Selector in Unity? The asset provides 3 modes (well, 2-and-a-half actually) of operation:

  • Editor Only
  • Code Only
  • and Multi-Level

Editor Only mode

In this mode, you add the RandomSelectorScript to one of the objects. You then configure the list of items to select from, and their weight. Invoking the GetItem method will return the selected item, as well as raise the OnItemSelected Unity Event.

Code Only mode

In this mode, you add a field of type RandomSelectorScript to your script, programmatically add the items and their weights to the selector, and call GetItem any time you want a new item.

Multi-Level mode

In this mode, you define a RandomSelectorScript object, which selects one of it’s sub-RandomSelectorScript items. Any number of levels can be achieved this way.

So… What can it be used for?

You can use the Random Selector anyway you want randomness in your game. Main scenarios include:

  • Select the enemies to spawn in each wave of a Tower Defense game
  • Select the dropped items when an enemy is dead in an RPG game
  • Select the awarded cards when opening a chest in a Cards game

The Random Selector asset even includes a sample Cards game implementation in its demo scenes.

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