Best Unity Performance tips for C# from a Cloud Developer
If you’re looking to improve the performance of your C# Unity game, there are many resources out there that talk about performance in Unity. These
If you’re looking to improve the performance of your C# Unity game, there are many resources out there that talk about performance in Unity. These
Both WebDAVClient and CardinalityEstimation released with .Net Core support and other fixes and improvements.
As I promised last week, I’ve released a WebDAV client for Unity3d to the Asset Store. The asset is based on my C# client, with
I’ve finally got around to merge some pull requests I’ve received for my WebDAV Client repository (and NuGet package). This release brings the library to
I’ve introduced Jelly Wars in my previous post – it’s a strategy board game for Android, similar to Reversi and Go. In this post, I’ll
Adding automatic decompression support to an HttpClient is quite easy: This works even in Portable Libraries. However, if you try to call this from a
In my previous post, I’ve shown how to use the RazorEngine template engine in order to generate EmailMessages in an MVC-like pattern. However, when compared
With Reactive Extensions going open-source, as mentioned in Scott Hanselman’s Reactive Extensions (Rx) is now Open Source post, I took a swing at the library,
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©️ 2024 Itay Sagui.