Simple Words Game Template

Simple Words Game Template Feature

Overview

Simple Words Game Template is a very simple and clean game template that allows you to create various words games.

The template includes a single scene with a main menu, a game selection panel, and the main game panels. The game can be easily customized for different graphics and games.

Features

  • 3 Game Modes: First Letter, Find Word, Find Image.
  • Full C# source code.
  • Perfect for creating games for children.
  • Easily customizable with to support different graphics.
  • Provides easy linking to other games.
  • Integrates with Google Mobile Ads.
  • Works on all platforms, PC, Mac, iOS, Android, etc.

Requirements:

Purchase the Simple Words Game Template from the Unity Assets Store here >>

Screenshots

Documentation: How to use Simple Words Game Template

Changing the main game experience

Each game experience is controlled from a single script:

  • SelectFirstLetterGame.cs
  • SelectWordGame.cs
  • SelectImageGame.cs

In the template, each such script is applied to a dedicated panel for each game.

Each such script provides the following behavior:

  • Questions Generation: Generates a new random question and applies it to the user interface.
  • Link to the main “question object” – an Image or Text object, depending on the game
  • Link to the “answers objects” – 3 Image or Text objects, depending on the game
  • A few user interface elements – a “level completed” panel, and a “fadeout” panel

To control the list of words and images used during the game, just update the DictionaryManager object, by adding/removing/updating the list of WordImage objects.

Main menu experience

The main menu displays randomly falling images, to provide a visual appealing experience. You can control the number of falling objects displayed in the “RandomImages” objects.

For the falling objects themselves, you can modify the “RandomImage” prefab:

  • Provide any number of images (one of which will be selected randomly).
  • Select the min/max for the object size, speed, and rotation speed.

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