Unity Tutorial: Parallax/Holographic card
Unity tutorial on creating holographic cards, giving your UI a nice visual effect of depth and responsiveness.
Posts related to development in Unity, creation, development and release of Unity Assets, and using assets for Mobile Games creation.
Unity tutorial on creating holographic cards, giving your UI a nice visual effect of depth and responsiveness.
I’ve just released a HUGE update of my Find the Differences Game Template to the Unity Asset store. This has been a big update, which focused on the gameplay, along with many performance improvements and bug fixes. While the main randomizer engine stayed the same, I’ve improved its mechanisms to make it simpler and easier … Read more
If you’re looking to improve the performance of your C# Unity game, there are many resources out there that talk about performance in Unity. These usually focus on things like better usage of the Unity APIs, better managing your objects, and reducing the size of your resources. Some articles also discuss better ways to write … Read more
Random Selector – Spawn and Loot randomizer is a new Unity Asset that provides an extremely efficient and fast randomizer, for spawning or loot.
Role Playing Games are aways popular, ever since computer games started. They started with console games and evolved along with the Dungeons and Dragons communities. One of the most common and well-known part of the D&D world, that has been implemented in RPG computer games, is the concept of die (as in – plural of … Read more
The Unity Asset Store has many game templates ready to be used. Some of these templates are very well known, such as uMMORPG and UFPS : Ultimate FPS. This post brings you the best lesser-knowns game templates that I could find in the Asset Store. These are well built, complete and polished templates, that can jump … Read more
Survival games appear to be the latest hype in the gaming development industry. In those games, players have to progress in the game, level up and combat, all while balancing a varying number of external and internal effect. For example, players might play an exile or a cast-away, trying to survival the forces of nature … Read more
As I promised last week, I’ve released a WebDAV client for Unity3d to the Asset Store. The asset is based on my C# client, with some adjustments to make it more Unity-like, such as providing the client as a ScriptableObject, and some Unity Editor integration. Visit the WebDAV for Unity page, or in the Asset Store … Read more
Feelings is the third Unity3d asset that I’ve published. Feelings is a system that allows you to give personality to your game characters, by balancing various feelings they might have towards the player (or other characters). By maintaining a graph of relations between various feelings, the character evolves as the player interacts with him. For … Read more
I’ve released Jelly Fruits Wars as a game to the Google Play Store a while back. Following my recent effort to release some of my projects as assets to the Unity Asset Store, I’ve decided to release Jelly Wars as a game template. Jelly Fruits Wars Game Template is available with fully documented source code, … Read more
After playing around in Unity3d for the last year, and releasing multiple games for Android (mostly based on existing templates, but also creating some from scratch), I’ve decided to release my own asset to the Unity3d Asset Store. Find Differences is a game template for creating Find the differences games. The template consist of a … Read more
I’ve introduced Jelly Wars in my previous post – it’s a strategy board game for Android, similar to Reversi and Go. In this post, I’ll discuss a bit about the development process of the game. Overview Jelly Wars was developed from scratch in Unity3d and C#. It consists of a main menu, a game scenes … Read more