Shipping LanguageFilter: Session-Aware Moderation for Live Conversations

LanguageFilter now includes tools for moderation that needs to remember what happened earlier in a conversation—not just inspect one message at a time. Keep moderation state per user The new FilterContext and session-aware filter-chain APIs keep bounded message histories and rolling counters separate for each session. All four uGUI and TextMeshPro drivers accept session keys. … Read more

Shipping On-Screen Keyboard 1.7: Suggestions, Shared Layouts, and a New-Language Wizard

On-Screen Keyboard now makes it easier to help players type, reuse layout designs, and add new languages without starting from scratch. Suggestions that fit your input flow Version 1.7 adds a drop-in suggestion bar with pooled buttons and a configurable candidate limit. Assign a suggestion provider asset—there’s a static word-list provider included—or keep using an … Read more

Shipping Random Generator: 124 Built-In Generators and a New Showcase

Random Generator now includes 124 built-in generators for names, characters, places, science-fiction settings, usernames, pets, and more. The update also makes it easier to explore the catalog and build custom generators. Find the right generator quickly The interactive showcase lets you search and filter by category, choose formats and supported types, and generate batches of … Read more

Shipping Random Selector 1.5: Save Selector Setup and Explore Advanced Sampling

Random Selector now lets you save and restore selector configuration, making it easier to keep weighted tables alongside the rest of your game data. Persist the table, restore the runtime Selector items and integer weights can now round-trip through Unity’s JsonUtility. Optional Newtonsoft.Json helpers are available when that package is installed, and an Odin formatter … Read more

Shipping Simple Memory Game Template 1.3: A More Flexible Mobile Starting Point

Simple Memory Game Template now ships with a reusable, data-driven board and five configurable difficulty presets—from 2 to 16 pairs. One board, several difficulty levels Instead of building separate scenes for each level, the template creates cards from one assigned prefab and reuses them as the board changes size. Difficulty assets configure the pair count … Read more

Shipping Feelings: More Expressive, Responsive Emotions for Unity Characters

Feelings gives NPCs connected emotional states that respond to gameplay events. This update adds more ways to shape those responses over time and tune them per character. Make emotions respond over time Characters can now smooth sudden reactions, dampen repeated stimuli, and gradually return feelings toward a baseline. Reusable stimulus profiles turn gameplay events into … Read more

Shipping In-Game Notifications 1.3: Add UI Toolkit Without Replacing Your Notification API

In-Game Notifications now supports UI Toolkit alongside its existing uGUI templates. You can choose the UI system that fits your project and keep using the same notification API. Choose your rendering system The Setup Wizard can create either a Canvas-based setup or a UIDocument setup. The new UI Toolkit backend uses customizable UXML and USS … Read more

Shipping Dice Roller Pro 1.6: Build and Analyze Dice Expressions Visually

Dice Roller Pro has grown from a dice-notation parser into a full authoring and analysis toolkit. This update brings the expression builder closer to the way people actually build rolls: by combining dice, groups, arithmetic, and functions. Compose complete rolls The visual Expression Builder now supports all five dice atoms: normal, percentile, Fate, custom-face, and … Read more

Selling some of my projects

After a long time, I’ve decided it’s time to sell some of my side projects, since I don’t really have the time to invest in them, and whenever I do, I feel like they are stealing my focus. A bit like dead-weights (as much as I like deadlifting). So… if you’re interested, or know someone … Read more

A Top-to-Bottom Refresh of On-Screen Keyboard

If you’ve been using On-Screen Keyboard in your Unity project – or you’ve been eyeing it on the Asset Store – the latest update is a big one. Over the past stretch I’ve reworked the asset from the inside out: a real Editor experience, a faster build path, hardened pooling, smarter authoring helpers, and proper … Read more