WebDAVClient 3: making WebDAV outcomes explicit in C#
A look at WebDAVClient 3: its new DavClient API, conditional writes, stream ownership, compatibility, and the tests behind the .NET 10 release.
Posts related to the WebDAV protocol, and my WebDAV client library and Unity Asset.
A look at WebDAVClient 3: its new DavClient API, conditional writes, stream ownership, compatibility, and the tests behind the .NET 10 release.
As I promised last week, I’ve released a WebDAV client for Unity3d to the Asset Store. The asset is based on my C# client, with some adjustments to make it more Unity-like, such as providing the client as a ScriptableObject, and some Unity Editor integration. Visit the WebDAV for Unity page, or in the Asset Store … Read more
I’ve finally got around to merge some pull requests I’ve received for my WebDAV Client repository (and NuGet package). This release brings the library to version 1.1.4, and includes the following new features: Partial download and upload support (courtesy of phobeus) Copy file/folder (thanks to mkuennek) Over the last couple of months, I’ve seen a bit more … Read more
I always prefer using existing libraries implemented by someone else – it means that I don’t have to study the subject matter, and not less important, that someone else maintains the code for me (tests the code, implements new features, follow-ups on newer versions of the APIs if any, etc.). That being said, every now and … Read more